DMC60|MANUAL
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05 · SEQUENCER

99 Patterns, 99 Mixes

Every pattern carries its own mixer state. Switching patterns swaps the mix with the beat — no snapshot juggling, no extra recall step.

Pattern Structure

Patterns are the building blocks of your sequences. Each pattern can hold up to 4 bars of music at 96 PPQN resolution.

Patterns99 available
Length1–4 bars (up to 16 bars)
Resolution96 PPQN (384 ticks/bar)
Max ticks6144 (16 bars)
Tracks16 per pattern

The pattern list starts with 8 slots to keep things tidy. Click the + row at the bottom to reveal 8 more at a time, up to the full 99. Loading a project auto-expands the list to show every pattern that has content.

Multi-Track Recording

Each pattern has 16 tracks. Tracks can be assigned to different programs, allowing layered kits within a single pattern.

Tracks16 per pattern
Per-track programAssign any of 16 programs
NotesPad/sample indices 0–63
Velocity0.0–1.0 per note

Recording Modes

Real-Time

Record as you play. Notes are captured with timing and velocity. Use quantize to tighten the grid.

Step-Time

Manually step through positions and place notes precisely. No timing pressure.

Overdub

Add to an existing pattern without erasing. Layer kicks, snares, and hats in separate passes.

Erase

Hold notes to erase them as the pattern plays. Scrub mistakes in real-time.

Grid Editing

Beyond recording, you can draw notes straight onto the pattern grid. Strokes are interpolated so fast drags never skip a cell.

Paint

Drag across empty cells to add notes along the stroke. Existing notes underneath are left untouched.

Erase

Hold Option and drag to remove every note the stroke crosses. Option-click removes a single note.

Select

Shift-drag, or drag from an existing note, to marquee-select. Double-click a note to delete it.

Quantization

Snap notes to the grid during or after recording. Multiple grid resolutions available:

Off (HiRes)No quantization
1/8Eighth notes
1/8TEighth-note triplets
1/16Sixteenth notes
1/16TSixteenth-note triplets
1/32Thirty-second notes
1/32TThirty-second triplets

Swing

Three swing styles with six intensity levels. Apply swing to push off-beat notes for that classic drum machine feel.

MPC

8th-note swing. Classic hip-hop bounce.

Linn

16th-note swing. Tighter, funkier groove.

SP1200

16th-note with softened deviation (~70%). Dusty and loose.

50%54%58%63%67%71%

Transport

Play / Stop / PauseStandard transport controls
Tempo40–240 BPM
Count-in1–4 bars before recording
MetronomeWith volume control
LoopEnable/disable pattern looping
RewindJump to pattern start

Per-Pattern Mixer

Each pattern stores its own mixer state — levels, pans, sends, and mutes. When you switch patterns, the mix changes with it. This enables arrangement-level mixing without automation lanes.

Mix snapshots100 available
CrossfadeSmooth transitions between snapshots
Per-patternIndependent mixer state

Undo / Redo

Full pattern history with undo and redo. Made a mistake? Step back. Changed your mind? Step forward. The history is preserved per pattern.