16 Pads, 8 Banks, 128 Slots
DMC60's sampler is organized the way drum machines were meant to be — pads on the bottom, banks on the side, programs as your kits.
Sample Organization
Each program contains 128 sample slots organized as 8 banks (A–H) with 16 pads each. Switch banks instantly while playing to access your full kit.
Loading Samples
Drag audio files directly onto pads or use the browser rail to load samples. DMC60 automatically converts all audio to its native 12-bit / 26.04 kHz format.
Browser Rail
A collapsible sidebar on the far left, Logic-library style. Two tabs keep your presets and your sample folders one click away, and it folds to a thin strip when you need the screen back.
Browse factory and user kits, load into the current program
Add your own sample folders and load files onto the selected pad
Per-Sample Parameters
Every sample has its own set of parameters for shaping the sound. Adjustments are non-destructive — the original sample data is preserved.
Pitch shift the sample up or down (just over an octave each way)
Sample playback level
Stereo position (L/C/R)
Trim playback region
Enable looping with loop point
SSM2044 lowpass frequency
Saturation amount
Route to individual outputs
ADSR Envelope
Each sample has a dedicated amplitude envelope for shaping the attack and decay characteristics.
The envelope knobs map to fractions of the trimmed region between the start and end points — not absolute seconds. Move the start or end marker and the envelope reshapes to fit the visible chunk. For one-shots, release anchors at the end point, so the fade lands exactly where the sample ends instead of cutting off hard.
Crop
Crop destructively trims a sample down to its current start/end region — the trimmed audio becomes the whole sample, and the start, end, and loop points reset into the new length. Use it to commit a chop or bake in a tighter region. Start, end, volume, pan, filter, and drive remain non-destructive; Crop is the one editor action that rewrites the sample buffer.
Mute Groups
Assign samples to mute groups (choke groups) for realistic hi-hat behavior. When a sample in a mute group is triggered, other samples in the same group are silenced.
This is essential for open/closed hi-hat pairs, where hitting the closed hat should cut off the ringing open hat.
Chromatic Mode
Each sample supports a chromatic offset of ±24 semitones, enabling MPC-style chromatic playing where a single sample can be pitched across the keyboard.